The Third Age : Post Jam Update


So... I've just published a post jam update for my compo entry : The third age.

I've been sitting on it for close to 10 ays now. I actually did the work right after the end of the submission period. Had to take out thoses overscoped features out of my head.

Add a bunch of small features that were crually missing in the jam version.

- A trash to get rid of furniture you don't need anymore.

- More diversified sprites for residents.

- A little backstory for each one of them.

- Some noice popping particles when resident fulfill their needs.

- Stats & layouts for the furnitures.

- Re-balanced the shop prices (yes... you can now actually afford a TV without try harding)

Also completly redone the HUD to get rid of this (annoyingly) unpractical popup window system.

- The shop is now always available on the side of the screen

- The stats of residents & furniture are displayed on hovering. (why the hell I didn't do that in the first place... no idea...)

- Formated the timer to be readable by normal human beeing & added a best timer display.


That's about it... but I might have overlooked a few ones.

The game might honestly still not be "not boring" but it definelty feel better to play.

Now all there is to do is wait for the results.

If you made it to the end of that post... well... go away... seriously... It's too much text...

And if you also played & rated the game... Thank you kind stranger !

All there is to do now is wait for the results... and most importantly... the next jam :)

In the mean time if you want to go try my post-jam release. Be my guest :) 

Get The Third Age

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