
Power Crane Fishing
Game made in 48h for the Kenney Jam 2025
With the theme "Power"
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Overfishing is highly illegal... But who cares ?!?
You're a mighty capitalist; Ready to do anything to increase profits !
Use your giant crane and its faulty wires to electrocute as many fishes, as fast as you can.
Sell the fishes and re-invest the profit into upgrades for your crane... To fry even more fishes !
it's the virtuous cycle of life capitalism !!!
Isn't it wonderful ?
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Left / Right arrows : Move the crane
WASD : Move the hook
Space : Electrocute
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----------------Credits----------------
----------------Game development----------------
----------------Visual assets & Fonts----------------
----------------Music----------------
Mischief Maker by Kevin Macleod
----------------Sounds----------------
Simple Zaps by SomeSine
Zap.ogg by egomassive
Sci-Industrial Ambience by Brett Gregory
BELLHand-Blue Snowball Microphone by designerschoice
Cash Register Fake.wav by CapsLok
blip-plock-pop by onikage22
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | Szym |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Colorful, Cute, Fast-Paced, Fishing, Pixel Art |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Comments
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An extremely polished and fun game. It is crazy how you made this in 48 hours. Hat off to you sir.
I have everything this game has to offer and has almost no criticism to it (except that the fishes never swim closer to me for 3 shifts straight; and the genre of the game).
Absolutely freaking love it. 9.5/10
Very polished and fun game, everything is very intuitive.
Thanks :)
This is great! Fun to play, very well put together, visually super coherent and nice! Awesome job!
Thank you :)
Wonderful game and really clean in presentation and play!
Thanks :)
very polished, good job!
Thank you :)
Fantastic stuff! Got all the upgrades :D
Some challenge and variety in either gameplay or setting (like different place, music, etc.) and an ending would make this even better, but for a jam game that is all extra stuff anyway.
Thanks ! Glad you played it through :)
Those are indeed cool suggestions. but yeah, 48h hours is short, gotta keep a reasonable scope ^^
It's indeed missing an ending state, kinda ran out of energy near the end and traded it against sleep XD
holy shit this is actually amazing, i'm genuinely shockd u got all this stuff done within 2 days lol O_O
Thanks :)