Made in 10 days for VimJam 2 with the requirement "Boss" & the theme "On the edge" (you can find the jam version in the downloads)

Welcome to hell !

Where all souls come to… get sold for a profit !

At Souls .INC, your soul is our business.

Seize that chance of a lifetime ! Come work for us as a Soul Reaper !

Our company will provide a competitive salary as well as very interesting perks.

Such as an Immortality health care plan, Double jumps spells & telekinetic reaping scythes.

Our CEO, Satan himself, is eager to see you join our workforce.

Options:

You can select the difficulty level and enable the Speedrun mode in options.

Keyboard controls:

  • Move : wasd or arrow key
  • Jump : w or up or space (you can wall jump & double jump)
  • Throw weapon: enter or z or k
  • Pull back weapon : press  enter or z or k
  • Dash : shift
  • Skip dialogues : enter

GamePad controls:

  • Move : Left stick
  • Jump : A (Xbox) or X (PS)
  • Throw weapon: X (Xbox) or square (PS)
  • Pull back weapon :  X (Xbox) or square (PS)
  • Dash left : Left trigger
  • Dash right: Right trigger
  • Skip dialogues : A (Xbox) or X (PS)

Credits:

Fonts : 

Extra Thanks :

  • Neverite for the pixel art jam logo
  • PoissonBallon, Deloria, Adrien & Kirbytch for Playtesting

Download

Download
Souls-Inc-PC-1-7.zip 44 MB
Download
Souls-Inc-Mac.app-1-7.zip 116 MB
Download
Souls-Inc-PC-Jam-Version.zip 94 MB
Download
Souls-Inc-Mac-Jam-Version.zip 122 MB
Download
Souls-inc-linux.zip 136 MB

Comments

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love how it kinda has a 2d look to it

This was a very funny but stressful game. The music is awesome and the dialogue and story is amusing!

Thanks a lot ! glad you had fun with it :)

I genuinely enjoyed the dialogue and challenge! You should make more like this!

Not sure we will expand much on this one but we'll at least update it after the jam to add a few things. :)

The fire level is very hard, overall really fun game looks super great too

Thanks you very much :) It can be hard to get the right difficulty ^^ hope you managed to beat it anyway :)

yeah I totally get the difficulty being hard to get right I struggled with that on my game too