Mini Dice Battle : Post-Jam Update
Mini Dice Battle » Devlog
Features Updates:
- Display units movements & attacks on buttons hover
- Re-Balance units attacks & costs
- Change starting condition to avoid first turn victory
- Top display of both players wallet & dice numbers
- Added an second more complex/harder AI for 1 Player mode
Bug fixes:
- Ai Continue playing after Game Over
- Attacks doesn't display over red grid cases
Overall It was a real pleasure to work on this game.
I think there's some good potential to make it into a fully fleshed one & I already have a good list of ideas I'm exited to try on :
- More fighters with more kind of actions (attacks / heals / poison / raise the deads / convert units / etc..)
- A full 1 player campain to unlock more fighters
- A fully fleshed AI with more difficulty levels
- More diverse & complex battlefields with events (shrinking/ danger zone/ traps/ etc...)
- Still a local 2 player mode
- Maybe an online multiplayer mode (lobbies/ ranking/ tournaments/ challenging friends)
If it's something you would be interested in seeing. Give it a Follow & I'll post updates of the progress here along with the future game page.
In the meantime, Have fun with the post-jam update & enjoy !
Files
Web-post-jam.zip 37 MB
Jul 24, 2022
Mini Dice Battle
The fate of the battle hang on a good roll of dice
More posts
- Post PostJam Jam UpdateAug 20, 2022
- PostJam Jam UpdateAug 08, 2022
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