Post PostJam Jam Update
Mini Dice Battle » Devlog
So... The PostJam Jam rating period is almost over. I got some more works done during this period & managed to implement some of the feedbacks & some more feature that poped in my head while playtesting.
- Clicking The auto button now won't start the game anymore so you can see what is selected and shuffle your selection around if you want.
- Fixed a gramatical typo.
- Distributed the coins to spawn more evenly on the battlefield.
- Upped the number of coins spawning on the battlefield to make things more intense.
- Completely reworked the "Raise dead" action. It will now spawn squeletons around you (up to 3) if you have enough mana. Mana will charge when another fighter die.
- Fixed a small display issue when the Ai Buy a fighter
- Fixed the attack pattern of the rogue for player 2
- Fixed a bug where coins would spawn on other coins.
- 2 new types of action
- Dash (Axeman) : Will charge toward the ennemy inflicting damages on it's path.
- Push Back (Shieldman, Lancer) : Will push pack the ennemy inflicting 1 damage.
- In order to balance the fighters, some of the attacks will now inflict self damage (Flailman, Berserker, Necromancer)
That's it for this jam. This will be my last update for a while (life & all that) but I hope to get back on it sometime near the end of september & post a new release before the end of the year.
In the meantime, Enjoy the new release & don't hesitate to post some feedbacks. Cheers !
Files
Web-PostJam-Jam.zip Play in browser
Aug 20, 2022
Mini Dice Battle
The fate of the battle hang on a good roll of dice
More posts
- PostJam Jam UpdateAug 08, 2022
- Mini Dice Battle : Post-Jam UpdateJul 24, 2022
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